To define a physical viewport limit from x1,y1 (upper-left x,y coordinates) to x2,y2 (lower-right x,y coordinates).
VIEW [[SCREEN][(x1,y1)-(x2,y2) [,[fill][,[border]]]]
RUN or VIEW with no arguments define the entire screen as the viewport.
(x1,y1) are the upper-left coordinates.
(x2,y2) are the lower-right coordinates.
The fill attribute lets you fill the view area with color.
The border attribute lets you draw a line surrounding the viewport if space for a border is available. If border is omitted, no border is drawn.
The x and y coordinates must be within the physical bounds of the screen and define the rectangle within the screen that graphics map into. The x and y coordinate pairs will be sorted, with the smallest values placed first.
Points are plotted relative to the viewpoint if the screen argument is omitted; that is, x1 and y1 are added to the x and y coordinates before the point is plotted.
It is possible to have a varied number of pairs of x and y. The only restriction is that x1 cannot equal x2, and y1 cannot equal y2.
Points are plotted absolutely if the SCREEN argument is present. Only points within the current viewpoint will be plotted.
When using VIEW, the CLS statement clears only the current viewport. To clear the entire screen, you must use VIEW to disable the viewports. Then use CLS to clear the screen. CLS does not move the cursor to home. Press CTRL-HOME to send the cursor home, and clear the screen.
The following defines a viewport such that the statement PSET(0,0),3 would set down a point at the physical screen location 10,10.
VIEW (10, 10)-(200, 100)
The following defines a viewport such that the point designated by the statement PSET(0,0),3 would not appear because 0,0 is outside of the viewport. PSET(10,10),3 would be within the viewport.
VIEW SCREEN (10, 10)-(200, 100)